This RPG Maker game developed by OMOCAT and published by PLAYISM will be released on December 25, 2020, for PC Windows and macOS. The Japanese port for PC and macOS was released on December 16, 2021, while the Nintendo Switch and PlayStation 4 ports are scheduled to be released on June 17, 2022.
The Xbox One version of the game, as well as Japanese and other language versions[1], will be released at some point.
OMOCAT and her TEAM wrote, directed, and illustrated the film, which features music from SLIME GIRLS and CLOVER & SEALIFE. Pedro Silva composed the music for the 2020 trailer, which was written by banshee beat (Dylan Browne).
On June 5, 2014, the Kickstarter campaign for the game was completed. It was announced at PLAYISM’s pre-Tokyo Game Show 2019 that the Nintendo 3DS port stretch goal had been scrapped in favour of a Nintendo Switch port.
All of OMOCAT’s prior work is referenced, including OMORI’S SKETCHBOOK, OMORI’S WRITINGS, and an unfinished graphic novel. OMORI, a depressed young boy, is the protagonist of the game, in which he and his friends go on adventures and help those in need around the globe. His friends may be puzzled as to why he is so despicable, but OMORI remembers a time when he was not this way. Aside from that, he appears to have overlooked something — or someone — of critical significance.
In OMORI, the EarthBound and Mother 3 games are heavily influenced. Another independent horror RPGMaker game, Yume Nikki, has been cited as an influence. In terms of art direction, pixel art and hand-drawn art are mixed. Pixel art depicts the overworld and its characters, while hand-drawn illustrations depict enemy battles, images of items, and important cut scenes.
While OMORI has already been released, any future updates for the game will be posted on the OMORI GAME official website or any of the listed social media channels.
GAMEPLAY
The battle system in OMORI is quite different from anything else I’ve seen in an RPG. There is no overworld map to guide the player’s four-person party as they explore the game’s vibrant two-dimensional world. The two-dimensional OMORIverse can appear three-dimensional due to the ability of areas to “loop” into one another.
There are a variety of helpful items scattered across the globe. Breaking the WATERMELONS in each location yields some useful items. Buildings, rooms and NPCs can be found throughout the game. The PICNIC BLANKET’s PILE OF FRUIT heals the team, while the PICNIC BASKET’s PICNIC BLANKET saves the player’s progress.
BATTLE
OMORI’s combat system is described as “a traditional turn-based battle system with untraditional statuses and states based on real human emotions and conditions,” according to the game. Physical contact with an enemy on the map causes the screen to enter battle mode. Enemies come in all shapes and sizes, each with its unique mix of heart, juice, and attack power. To advance in the game, each of the MAIN CHARACTERS must gain experience. Attributes such as attack and defence are all boosted as well as movement speed, good fortune and accuracy and the character’s juice and heart.
The four corners of the battle window show OMORI and his comrades in combat. Heart rate can be measured by the metre on their chest. The HP.png HEART should not be reduced to 0 at any time… or else they will become TOAST. During a character’s turn, the heart metre, level, heart, and juice of that character are all displayed.
MP.png JUICE shows how much juice each character has. Characters ATTACK their foes with a weapon during combat. If you attack with certain weapons, they might do some neat things. The ability to use SKILLS is dependent on a supply of juice. These are unique skills that come in handy during battle. Players must be careful not to run out of juice when using most skills. After each character has been given a command, the characters and enemies perform their actions in order of speed.
POCKET allows the use of items such as TOYS and SNACKS in combat. OMORI and his friends can use items to their advantage, deal damage to their foes, and even alter their moods. RUNAWAY if the fight is too hard or you’re in a hurry. After a few moments, the characters will exit the battlefield. Then again, there are some aspects of their lives that they can’t avoid.
EMOTIONS
Friends and foes alike can be influenced by their emotions. During a battle, skill or item can be used to alter a character’s emotions. Emotions can be affected by ENEMIES’ abilities. Emotions have varying effects and can last for a short period. NEUTRAL is always the default state of mind.
ATTACK increases, but DEFENSE decreases, when one is enraged. When one is depressed, one’s defences improve while one’s attack power declines. A CRITICAL HIT is more likely when you’re happy, but ACCURACY suffers.
The results of SKILLS and ITEMS can be affected by the target’s mood. Certain ATTACKS deal more damage to targets who are experiencing specific EMOTIONS.
FRIENDLY FOLLOW-UP
Party members may choose to FOLLOW-UP after a successful attack on an enemy (Active Chain Skill). The attacking party member will have speech bubbles next to him or her. To FOLLOW-UP with another effect, press one of these arrow keys. Before the attacking member’s turn ends, there are only a few seconds left to choose an effect.
To perform FOLLOW-UP abilities, party members must store up ENERGY. With 3 ENERGY, the party enters every battle. It increases by 1 every time a party member is hit and every time a party member successfully performs an attack or skill. There is a 3 ENERGY charge for follow-ups, but they can be stored for up to 10 ENERGY. For example, KEL passes the ball to OMORI, but because OMORI does not notice, OMORI will be hit on the head and become SAD as a result of the FOLLOW-UPS.
SUMMARY
“This is WHITE SPACE, your home. Since you can remember, you’ve called this place home. Your name is OMORI. There are no walls to speak of; everything is a bright white colour. Wherever it is, a black lightbulb dangles from the ceiling. However, there is a bare floor. Your laptop is probably the comfiest item in this room. It’s fine with you, though. When you’re stuck in an airport without any essentials, you’ve got a few things on hand. All that you need is within your reach.
When you’re normally upset, it’s because of something. Everything is irritating, you think you’re ugly, you have no idea where you came from or where you’re going, and you’re exhausted enough to give a damn any longer.
During good times, your neighbours invite you over for a cup of coffee or tea. “How can they have fun with someone as horrible as me?” was my first thought. You’re starting to miss them. When are they going to come back? I’m hoping that today is a lucky day!
Today may be a day to rest and recharge however, there are times when you’re reminded that you once had a very important friend.
At some point, you begin to suspect you weren’t always this way. You didn’t always live in WHITE SPACE, as you may have discovered. There is no escaping the fact that…It’s time to move on. This is all you need to remember.”
CHARACTERS
Omori, Aubrey, Kel, and Hero are all playable characters in the “dream world” in OMORI. SUNNY replaces OMORI in the game’s real-world counterparts, and both can be played as such.
For as long as he can remember, OMORI has been a black-and-white boy living in the WHITE SPACE. To make a friend sad, he can either OBSERVE his enemies or read a SOMBER POEM to them. Even his most powerful follow-up, RELEASE ENERGY, doesn’t involve working with his friends. His FRIENDLY FOLLOW-UPS are even worse. Knives are his primary weapon of choice, and he appears to have a strong interest in them.
Her hair and bow are two of her favourite things, and she’s always happy to show them off. Aubrey has a lot of HEART and slow SPEED, but she has a lot of DAMAGE and can take a lot of damage. After learning PEP TALK, she’ll be able to use HEADBUTT to make one of her friends HAPPY. Attack and defence bonuses can be gained through FRIENDLY FOLLOW-UPS. STUFFED TOY and COMET HAMMER are her primary weapons of choice.
KEL is a young man with a lot of drive and talent for sports. When it comes to BATTLE, KEL is the quickest, most powerful character, and he has a lot more juice than his friends. However, he is the group’s most ill member. When he annoys someone, they become irritated and angry. However, it’s his FRIENDLY FOLLOW-UPS that get under your skin. RUBBER BALL and METEOR BALL are two of his most frequently employed weapons.
HERO, the oldest member of the group, serves as a calming influence on the rest of the group. HERO has a lot of stamina, but not much in the way of speed or offence. HERO is the party’s pillar of strength, providing comfort to his friends through cooking or massaging their aches and pains. With SMILE or MESMERIZE, he can also keep his enemies from attacking or reduce their ATTACK by distracting them. It’s encouraging to see all of his COMMUNITY FOLLOW-UPS. Cooking utensils like a SPATULA and a BAKING PAN serve as his primary weapons.
INTRO
It begins with BASIL comforting SUNNY and asking him to promise that they will always be there for each other when he is in a state of emotional distress.
He has lived in WHITE SPACE “for as long as [he] can remember,” and is glad to be back. Before he hears anything falling, he checks his laptop, sketchbook, tissues, and black lightbulb. Searching for a SHINY KNIFE, he finally finds one. The RED HANDS take OMORI back to the centre of the room if they go beyond the borders. He enters the NEIGHBOR’S ROOM where he meets up with his pals AUBREY, KEL, and HERO to play cards. He leaves through the other door.
SOMETHING appears in the room when he looks back through the keyhole of his door. The door has been unexpectedly shut. The STUFFED TOY that KEL hid when they got into another fight was found by OMORI. Hero offers to take them to a picnic with MARI and BASIL, where everyone joins in the festivities. In HEADSPACE, a large, vibrant world, the party leaves the NEIGHBOR’S ROOM on the stump.
It’s time for a picnic at the FOREST PLAYGROUND, where everyone, including OMORI’s older sister MARI and a close friend of the group named BASIL, has gathered. MARI is very concerned about OMORI, KEL and AUBREY fight a lot, MARI and HERO flirt, HERO is KEL’s older brother, and BASIL takes photos to put in his PHOTO ALBUM, which the player can learn from subsequent dialogue and BASIL’s PHOTO ALBUM. As a result, BERLY makes the group play a game of hiding and seek with the other kids. Battle mechanics and OMORI’s ability to “not succumb” when he is reduced to 1 health are learned during the fight with BOSS, who has been banned from the playground by BERLY. At BASIL’S HOUSE, where each character’s personality traits are described, the group heads south of town.
BASIL wants to be optimistic; MARI is positive; HERO is versatile; AUBREY is true to herself; KEL is resilient, and OMORI is simple. Fighting sprout moles teaches players a variety of battle mechanics along the way. BASIL takes a blurry picture of his friends in front of his house. Aubrey and Kel get into a fight to see the photo, which ends up causing BASIL’s photo album and his photos to fall to the ground. A photo of a broken violin, harrowing BASIL, greets them as they return to the house to organise the photos.
Even though he doesn’t remember the photo in question, BASIL panics and thinks he recognises it. To add to BASIL’s already looming shadow, the photo briefly appears on the screen before OMORI reappears in WHITESPACE just as BASIL is about to explain what’s going on with MARI. The door to the neighbour’s room is missing this time. To return to the real world, he stabs himself.
He’s back in WHITE SPACE, and he’s OMORI once more. KEYS are scattered across HEADSPACE in the form of HANGMAN, which he now has on his laptop. He discovers a HEADSPACE MAP after hearing something crash nearby. As soon as he steps foot into NEIGHBOR’S BEDROOM, his friends are overjoyed to see OMORI and express their concern over the disappearance of their friend BASIL. MARI is relieved but surprised that BASIL isn’t with him in the playground.
HERO tells her that the last thing he remembers doing before waking up in NEIGHBOR’S ROOM with AUBREY and KEL is sorting photos at his house. BASIL’S HOUSE, says HERO, should be checked one more time. A small hole has appeared in the floor, and OMORI sees SOMETHING that disappears into it. To find BASIL, MARI suggests that they water his plants until they do.
Using HEADSPACE’s VAST FOREST as a starting point, they search for BASIL. With MARI, they decide to search in the otherworld, which is only accessible via a tall ladder. However, they find nothing. KEL loses HECTOR as they climb above VAST FOREST, but OMORI overcomes his fear of heights. The second location on the map, OTHERWORLD, is unlocked by this. SPACE BOYFRIEND, who has been in bed for a long time because he is in love with SWEETHEART, greets them in the otherworld. From the SPACE PIRATES, they learn that SPACE BOYFRIEND has a special mixtape that can rouse him and make him feel better. Once they have the JUNKYARD KEY, they can travel to the OTHERWORLD location known as the JUNKYARD and retrieve SPACE BOYFRIEND’S SPECIAL MIXTAPE.
A LIFE JAM GUY comes to their aid after a bit of searching and offers to give them LIFE JAM, the game’s revival mechanism. ROSA, an obnoxious SWEETHEART fan, beats them to the SPECIAL MIXTAPE after more searching. In the process, they come face to face with a thawed-out ROSA and DOWNLOAD WINDOW. While ROSA is still frozen, they steal her mixtape, which contains a warning about SWEETHEART and SPACE BOYFRIEND’s breakup.
As PLUTO escapes from space pirates, they return to their home planet. To make things right, he offers them transportation and imparts some knowledge to KEL in exchange. Playing the mixtape will have no effect if they break up, according to the subordinate of SPACE BOYFRIEND. Even though he’s not listening, KEL still plays the mixtape and SPACE BOYFRIEND’s alter ego, SPACE EX-BOYFRIEND, emerges enraged at SWEETHEART’s treatment of SPACE EX-BoyFRIEND.
Captain Spaceboy’s calmer personality reappears and apologises for his actions, leading to a boss fight in which they defeat him. Following SUNNY’s memories back into CATTAIL FIELD, as the group departs from OTHERWORLD, OMORI spots STRANGER, a shadow that resembles BASIL’S. Upon entering a barn, he is taken to an area with a long black hallway and a portrait of Sunny’s family, as well as a key. People’s faces become blurred as a result of using the scribbled-out sheets. They catch up with him and flash a terrified BASIL on the screen as they do so. There is no door leading to the neighbour’s room in WHITE SPACE. He stabs himself to awaken from a coma.
ORIGIN
From December 22, 2011, to March 14, 2012, OMOCAT published a series of blog posts in which he assumed the persona of a much older boy, naming the blog omori. He goes by the name OMORI and says he enjoys playing classic video games. This guy is decked out in all black: tank top, shorts with stripes, and socks.
On this blog, you’ll find OMORI posting short, depressing passages in WHITE SPACE about how they feel about life. A black lightbulb, his cat, his laptop, his Game Boy, a tissue box, his blanket, and a knife are some of the items that appear frequently in his blog. It’s full of disturbing images and reveals a lot about his personality and depression. He comes dangerously close to taking his own life in a few of the film’s sequences.
When OMORI loses access to his laptop, the blog appears to come to an end. It’s unclear if this was done on purpose or by chance. The short story “OMORI’S STORY” tells the story of OMORI and his eccentric neighbourhood. OMOCAT only offered this STORY and a POSTER for sale outside of the Kickstarter. The OMOCAT SHOP no longer carries the STORY.
The OMORI GAME website includes an excerpt from the OMORI SKETCHBOOK. OMORI’s SKETCHBOOK contains many of her drawings, some of which are featured in the game’s SKETCHBOOK.
OMOCAT came up with the idea for the OMORI GRAPHIC NOVEL as a way to bring OMORI’s story to a larger scale. OMOCAT had a much larger vision for this story, so the graphic novel has been discontinued to make room for the OMORI game.
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