When a vehicle leaves a trail of something behind it, it’s common sense that other drivers should steer clear of the area. It doesn’t look good, whatever it is.
Players are divided into two groups in Trailblazers, each with a different colour to paint the track. In the boundaries of your colour, drive through the on-track deposits of your team at high speed.
To avoid it, the speed boost is over and you are no longer able to boost as you lay your trails. However, this boost can send your opponents spinning out of control when used to its full capacity, even if you only have so much of it, to begin with.
It’s Trailerblazers’ paint attack, friends. If you want to keep the track covered in your colour, you’ll need the help of a team.
As a result, you’ll be glad to know that the game offers both local and online multiplayer options, allowing you to form alliances with your friends in case the AI somehow missed the memo about working together.
The single-player experience in this game is incredibly discouraging, and as a result, it’s dull due to the lack of teamwork. For every race, the winning team should be judged solely on the performance of its players.
The single-player portion of Trailblazers appears to be aware of this as well, offering a strange path to progressing through the story chapters.
Before we get started, a word about the plot. Somehow it connects the various characters and plot points. This is a text-based story, and any new speakers are punctuated by their character’s unique “tick,” whether that be a frog gargling on something, or sentient robots bleeping or blooping. These “cutscenes,” as you can see, aren’t my thing, and I always skip them.
However, another disappointing mechanic must be overcome to move forward on the track. Three objectives must be completed during each race to progress; finishing in last place but completing one pushes the story mode forward in some cases. To progress through a chapter, some objectives require nothing more than two paint attacks on your opponents.
It’s worth noting, however, that there are Cup races later in the story in which final position is critical. To begin, you must sit through 25 chapters of the story, many of which feature characters of multiple races. Before you even get to the point where winning matters, your patience is likely to be worn thin.
There is no guarantee of victory even if you finish in the first place. All the modes on offer to keep things interesting seem to merge into each other because little explanation is given about the differences between them. Among the available modes, the most commonly used is Team Racing; others include Time Trial and All vs.
All, in which you must race against the clock to draw your ideal course and then shoot for the finish line. Each of the six players has its unique colour, but with six drivers all racing along the same track, it’s practically impossible to gain any speed boost because it’s immediately painted over.
Even the music becomes monotonous after a short time, although I must admit that the funky tracks initially captured my attention. Because there are only a few race tracks to choose from in this game, you’ll be hearing the same songs repeatedly and reaching for the mute button in no time.
Race tracks are well-designed in that they have sections that are divided into three lanes; in these areas, you can deviate from the racing line and try to catch up to your opponents, or put them further behind. There are plenty of shortcuts and split routes to keep things interesting, and they’re well-maintained.
The achievements, like the rest of the game, are a mixed bag. All but a few of the unlockables are standard fare like winning your first race or setting a track record for the fastest lap time.
However, some are truly bizarre, such as finishing second three times in a row or even stranger, finishing sixth in every lap of a race with a particular character. Although there are many to choose from, the one for placing sixth is worth 25G and requires no effort. When gamerscore is at stake, no one is safe.
It’s clear that Trailblazers borrows heavily from Splatoon, but the game’s execution is lagging. Even though I believe the developers have done everything they can with the concept, it just hasn’t worked well, especially in the solo mode.
So, as a result of no one wanting to try it because of the disappointing single-player experience, the online lobbies are already deserted on the multiplayer side. When you need to use the AI, even local multiplayer is a letdown. Trailblazers, on the other hand, shine when you have a group of friends who are willing to experiment with racing lines.
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