Due to its competitive and multiplayer nature, Rush Royale has grown in popularity among gamers of all ages. It generates a great number of decks, making it difficult for players new to the game to select one. This guide includes a list of the best decks in each category, as well as for instructions on how to use them.
Best Co-op Decks
The greatest co-op rush royale decks for the early game, mid-game, and late-game are listed below, as well as an instruction on how to use each one.
Your primary objective should be to improve the economy while also ensuring that you live to the end of the game. Rush Royale’s cauldrons are known as the economy goes, so you’ll want to stock up on as many of them as you can. You don’t need to spend time and money merging cauldrons if you have tier 1 cauldrons. It’s advisable to stick with one or two bombardiers for crowd control, but don’t add any more than that.
Because it can inflict so much acceptable damage, Bombardier is one of the finest cards in the game. Keep your free chemists in your arsenal for later in the game, and don’t waste them at this point in the game. With zealots, merge them if your companion is adept at handling waves. While the Bombardier deals with various waves, you’ll be able to expand your economy. Keep the Cauldron in mind for rush royale advancement, as low-level cauldrons can be a pain to deal with.
Upgrade the Cauldron to max level before wave 10 to get the most mana out of the Bombardier and help your partner deal with the wave. To raise the level of the board, you don’t have to place all of your heroes in a cauldron. Make sure that you have at least six cauldrons on the board before upgrading the Cauldron to the maximum level. The following heroes should be maxed up while Tamer is on board: Cauldron, Bombardier, Chemist, and Zealot. The cauldron should be maxed out first, followed by Bombardier and Chemist.
Zealot is a popular choice after Chemist because of its high damage output, which allows it to wipe out swarms of foes in a single swing of the sword. You’ll be able to wreak havoc with other heroes and reap greater benefits from each wave as a result. In addition to helping your colleague, chemists are also able to clear their waves. By the time you approach Medusa, all of your units should be level 100.
Zealots and Cauldrons can be used to provide additional damage to foes during the voyage to Bedlam, but you can simply escape out of wave 25 by using Zealots and Cauldrons together. Since wave level 25 was the last major obstacle to overcome, there is nothing further you need to do until you reach wave 29. Upgrade all cauldrons to tier three after the level 25 wave and fill the board with tier two and tier three zealots to finish the game. Tier two zealots shouldn’t be merged because it would be a waste of resources and they can already inflict enough damage in their present tier.
One tier two bomber and chemist may be added to the board, however, a higher tier version of these heroes is acceptable. This method will allow you to eliminate Bedlam before he has a chance to inflict any damage to the units on your board. Add as many high-tier zealots to the board as possible if this plan doesn’t work for you and Bedlam is still alive; their strong damage-dealing abilities can rapidly kill anyone.
There is no need to do anything if you have successfully defeated Bedlam and reached this point without any damage to the units on your board. Prepare yourself for what lies ahead by spending the following five waves replacing all of your board’s injured units with new ones.
Combine tier 2 zealots to make room for cauldrons on the board, which you already have from the previous wave. Cauldrons can be an alternative to zealots, but you should only use them if you are certain of the outcome. You should just be concerned with the warlock at this point, and you should have some tier-3 zealots ready to deal with him.
Even if you’ve got the best heroes on your team ready, the warlock will still be a challenging opponent. A warlock can be defeated if all goes according to plan, but you should be prepared for the worst-case scenario as well. Nothing else has to be done once Warlock has been defeated unless your squad is particularly strong or you have an arsenal of crowd control and damage support units.
To cause more damage, don’t use too many zealots on the board. Things can go wrong very quickly and you won’t be able to fix them quickly enough. Until you face a tribunal, you don’t have to do anything else at this point. So’s possible to tweak the board after you’ve defeated the tribunal, but you shouldn’t try it unless you’re confident you’ll be able to finish the next wave swiftly.
Cauldron – Best Economy Unit
The economy in Rush Royale is a primary priority for many players, and Cauldron is a god-tier unit in this regard. It’s the only economy card on the table that those who have used it in real conflict wish to keep. In co-op game mode, Cauldron can increase your mana stores by over 20,000. Zealot troops deal higher damage when equipped with mana.
Bombardier – Best Crow Control Unit
The most sought-after Coop unit is Bombardier because it will always be there to help you out. Even though it’s a crowd-control device, it may nonetheless inflict significant damage in the early phases of combat. Until you can get your hands on some of the higher damage-dealing units, this is a fantastic method to get a head start. Bombardier’s finest abilities are his total boss and wave management and damage.
Other units and your teammates can deal the greatest damage when the target is stunned, making it easier for other troops to deal more damage. After each application, the length of the stun decreases, but you can reapply it as many times as you like. Once the first unit in a wave is stunning, Bombardier will move on to the next unit in the wave.
Before he can kill any of your units, you can defeat Bedlam with Bombardier. Having only one Bombardier in a team is sufficient, and the other players should utilise the free place to add another hero to their deck. A wave of adversaries can be stunned before they have a chance to act in some instances.
Zealot – Best Damage Dealing Unit
However, you will need an enormous amount of energy to use Zealot effectively because its damage-dealing powers are closely linked to the amount of energy you have. Zealot benefits from both increased mana production and attack speed, so focus on both. You don’t need a lot of these stats to quickly level up a zealot to a high level.
Depending on the current critical damage %, it can inflict 15,000 to 20,000 damage points to foes, and it can deal 30,000 damage points with chemist units. Increase the number of high-tier zealots on the board as much as possible to produce monster and boss waves.
Chemist – Best Damage Support Unit
These troops’ main function is to assist other units on the board in damaging opponents, and the chemist is the finest choice in the damage support group. A max-tier chemist can increase other troops’ damage by more than 40%. There is no need to take up additional board space, therefore you should simply add one chemist.
One chemist is sufficient for a cooperative team because it debuffs all units at the same rate as two chemists. However, if you want to end a fight swiftly by quickly taking down waves and monsters, you can go with two chemists.
Harlequin – Best Board Management Unit
The finest rush royale co-op deck, Harlequin is a legendary tier deck with strong powers to help you out, but getting your hands on it is not easy. In the end, game, locking your board will allow you to destroy waves upon waves of foes.
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